package object.obj2D.weapon;

import object.obj2D.graphics.AnimSystem;
import object.obj2D.graphics.Square;


public class FireGun extends Gun {
	public FireGun(){
		this.m_animName = "/res/raw/gun.bin";
		this.m_animStop = new AnimSystem(m_animName, ANIM_FIREGUN);
		this.m_background = new Square(m_bgWidght, m_bgHeight);
	}
	public void Render(int action){
		m_animStop.Render();
		m_background.Render();
	}
}
